Friday, 18 November 2011
Thursday, 17 November 2011
Wednesday, 16 November 2011
Internet Protocol Suite (TCP/IP)
Transmission Control Protocol /Internet Protocol is the set of
communications protocols that used for the Internet. It was created by the
Department of Defense of USA in order to preserve data integrity. This suite is
a compact version of the OSI model and consists of four, instead of seven of
OSI, layers:
The Process/Application
layer defines protocols for node-to node application communication and also
controls user-interface specifications.
The Host to Host layer
defines protocols for setting up the level of transmission service for
applications. It handles issues such as creating reliable end to end communication
and ensuring the error free delivery of data.
The Internet layer
designates the protocols relating the logical transmission of packets over the
network. It gives IP addresses to the hosts and handles the routing of packets
among the networks.
The Link layer monitors the data exchange between the host and
the network, overseeing hardware addressing and defining protocols for the
physical transmission of data.
Wednesday, 2 November 2011
Ethernet Cabling
Ethernet cables connect network devices such as routers, switches and
computers. They transmit data using the Ethernet protocol. The types of
Ethernet cables are:
Straight-through
cable
The straight-through cable is used to connect:
·
Computer to switch
·
Router to switch
Crossover cable
The crossover cable is used to connect:
·
Switch to Switch
·
Computer to Computer
Data Encapsulation
Let’s start with a simple example.
Host A wants to transmit data through a network to the Host B.
Data from the Session Layer passes to the Transport Layer. There, a header
will be put in front of the data that will provide reliable or unreliable
delivery and perform error correction before retransmit. The data is now named Segment. Then the segment will go
to the Network Layer where a new header will be added that contains information
about the routing that will be needed in order the packet to reach the destination.
The segment is now named Packet/Datagram.
The next layer is the Data Link. The Data Link Layer encapsulates each packet
in a Frame, and the frame’s
header caries the hardware address of the source and the destination hosts. The
finally step is to put the frame on the network. Before this it must first be
put into a digital signal. Physical Layer is responsible for encoding these
digits into a digital signal. The frame now is called bits.
All this process is named Data Encapsulation.
OSI Model
Open System
Interconnection (OSI) was created by the International Organization for
Standardization (ISO) in order to help vendors to create interoperable network
devices and software. The OSI model is the primary architectural model for
networks. It describes how data and network information are communicated from
an application on one computer (i.e. mail, voip) through the network to an
application on another computer. The OSI model approaches this communication
though layers.
Application
|
Layer 7
|
Presentation
|
Layer 6
|
Session
|
Layer 5
|
Transport
|
Layer 4
|
Network
|
Layer 3
|
Data Link
|
Layer 2
|
Physical
|
Layer 1
|
Top-Down
Approach of OSI Model
Application Layer
The application layer is the OSI layer closest to the end user. In other
words, it provides a user interface and it comes into play when an application
needs access to the network.
Presentation Layer
The
Presentation Layer as its name states is responsible not only to present data
to the Application layer but for data translation and code formatting.
Session Layer
The Session Layer controls the
connections between computers. It is responsible for setting up, managing and
then tearing down sessions between Presentation layer entities. It provides
full-duplex, half-duplex or simplex operation.
Transport Layer
The Transport Layer provides
transparent transfer of data between end users, providing reliable data
transfer services to the upper layer. In order to achieve this it segment and
reassemble data from upper layer applications and unite it onto the same data
stream. The Transport Layer can be connection-oriented or connectionless. The
two famous protocol of this layer are TCP and UDP.
Network
Layer
The Network Layer is
responsible for packet forwarding including routing through routers. The
connection model that used is connectionless. That means a packet can travel
from a sender to a recipient without the recipient having to send an acknowledgement.
Router is a Layer 3 (Network
Layer) device.
Data
Link Layer
The Data Link Layer provides the physical
transmission of the data and handles error notification, network topology and
flow control. In other words, Data Link Layer will ensure that messages are
delivered to the proper device on a LAN using hardware addresses and translate
messages from the Layer 3 into bits for the Physical Layer to transmit.
Switch is a Layer 2 device.
Physical
Layer
The Physical Layer is the
lowest layer in the OSI Model. It is a fundamental layer the logical data
structures of the higher level functions in a network. Mainly, it defines the
means of transmitting bits over a physical link connecting network devices.
Tuesday, 1 November 2011
Network Devices
Router
Routers are used to connect networks together, through routing
packets from one network to another. A router is connected to two or more lines
from different network. When a packet arrives, router examines the source and
the destination of this and routes the packet accordingly. By default, routers
break up a broadcast domain, which is the set of all devices on a network
segment that hear all broadcast sent on that segment. It is very important because when a host sends
a broadcast, every device on the network must process that broadcast. When the
router’s interface receive this broadcast it will discards it without
forwarding it on to other networks.
Switch
Switch is a device
that connects network segments. In contrast with routers, switch only “switches”
frames from one port to another within the switched network. By default,
switches break up collision domain. Collision occurs when more than one user
attempts to send a packet on a network segment at the same time. Collisions decrease
network efficiency on a collision domain because if a collision occurs the
users have to retransmit at a later time.
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